Scattershot is a team of veterans from the gaming and esports industries currently working on Project: Athena, a competitive first person shooter. Our team is located globally – in Spain, Italy, Canada, Denmark, Switzerland, Brazil, Germany, Bulgaria, the UK, Hungary and Serbia.

Scattershot is backed by premium games venture capital firm Play Ventures, named Game Investor of the Year multiple times.

Private investors include Justin Kan (Twitch founder), Ralf Reichert (ESL founder), and the Faceit founders Michele Attisani and Niccolo Maisto.

Nikolaj Nyholm

CEO, Founder

Nikolaj founded five technology startups that have pioneered different domains, was an advisor to Minecraft creator Mojang, was an active games investor as general partner at the venture capital firm Heartcore, and is the founder and Chairman of esports giants Astralis. As Founder & CEO of Scattershot, he's responsible for the studio's strategy and business development.

Andrew Ritchie


Andrew cut his teeth modding Half-Life and Unreal Tournament, then Half-Life 2 and UT2k3. After earning his Masters in Computer Science he moved to Korea to join Counter-Strike legend Minh "Gooseman" Le, to develop Tactical Intervention. He progressed to developing Online Services at Activision before returning to focus on game development as a Technical Director at Blackbird Interactive. As Co-Founder at Scattershot, Andrew is currently defining the studio's tech strategy and building the development team, all while getting his hands dirty on the first playable prototype for Project: Athena.

Christoph Lüscher

Head Metagame Experience, Co-Founder

Chris is driven by a lifelong fascination for the disruptive potential of new technologies. As a Co-Founder of the strategy and design consultancy iA, he helped shape the era of digital user experience. Before joining Scattershot, he was exploring the blockchain space, co-creating DeFi Pulse, and working for Bitcoin Suisse.

As Co-Founder and Head Metagame Experience, Chris is responsible for monetization strategies and the out of game experience at Scattershot.

Daniel Mathiasen

Head of Studio

Daniel is a bit of a brickhead, he knows the secret handshake. A sucker for sandbox, strategy and shooter games he spent most of his life playing with toys and games - and has been lucky enough to be paid to do so most of his life (and thereby proving his 7th grade science teacher wrong).

Focussing on great player experiences, and building the team building the products Daniel has lead the teams delivering the FRVR Games portofolio frvr.com, LEGO Dimensions, LEGO Mindstorms, Ninjago, Nexo Knights, LEGO Mario and many more digital/physical play experiences from the LEGO Group.

As Head of Studio Daniel builds out and develops the product roadmap together with the two product leads, game (Andrew) and metagame (Chris). He also keeps a keen eye on guiding, future-proofing, and scaling the team.

Pablo del Amo

3D Artist

Pablo is a 3D artist who excels at modeling both organic and hard surfaces. He masters weapons and character design and previously worked as a character artist and set & prop artist.

Pablo is in charge of modeling and texturing the weapons in the project.

Pedro Dobbin

Environment Artist

Pedro is a 3D environment artist passionate about storytelling and world building for games. Before joining the team, he worked in many different types of games, from mobile to AAA and had the opportunity to be one of the many artists behind Battlefield 2042 Portal.

Pedro helps shaping the 3D world of the project.

Fabio Marchese

Senior Gameplay Engineer

Fabio is an experienced programmer with a passion for game software architecture. Before joining Scattershot, he worked mainly on multiplayer shooters at Frontier Developments and at Firesprite (PlayStation Studios).

At Scattershot, Fabio is focusing on building gameplay systems such as equipment management and gunplay.

Giulio Auriemma Mazzoccola

Senior Gameplay Engineer

Giulio (“Dr.Sushi” for online fellows) is a pizza lover with a passion for video games and programming. After a Master in CS, he started his journey in the game industry. After finishing his quests in Milestone and Avalanche Studios, he is embarking on his next adventure here at Scattershot. A good dose of eclecticism, dad jokes and love for performance and optimizations are his trustworthy tools.

At Scattershot, Giulio will help building amazing gameplay systems, with a focus on user generated content.

Yuri Deary

Senior Level Designer

Yuri is a Senior Level Designer with almost 9 years experience in the industry, 8 of those as an LD. He's worked on titles such as Sniper Elite, Nazi Zombie Army, Far Cry 6 and a number of undisclosed titles across several studios, the most recent of which was Ubisoft. Yuri loves world building and narrative storytelling, finding every opportunity to weave unique, memorable experiences into his level design, whether in PvE or PvP environments.

At Scattershot, Yuri will get his hands dirty with the Level Design tasks related to the project, in addition to high level LD vision and topics.

Simone Tomasello

Senior Technical Animator

Simone is a 3D Keyframe and Mocap Animator who always loved to handle technical aspect of 3D work. His animation expertise goes all the way from DCC softwares to Real-Time engines.

He has worked on different indie and AAA titles (from horror to cartoonish), but his true love are FPS games - not only working on them, but also playing them (a lot!).

At Scattershot, Simone will handle all the technical aspect of the animation pipeline (rigging & skinning both characters and weapons), as well as making FPS animations for the entire project.

Giuseppe Modarelli

Senior Technical Artist

Giuseppe is a Senior Tech Artist with 8 years of experience in the industry, the first 5 as Backend Engineer, the last 3 as Technical Artist. With a strong technical background, he has focused mostly on tools and automations for artists and art pipelines, but also procedural content generation, in-game systems and rendering performance optimizations.

Before joining Scattershot he worked as Lead Artist on The Wagadu Chronicles, an indie MMORPG.

At Scattershot, Giuseppe will focus on building in-game tools for User Generated Content.